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1. Cerberus and Navy Caracal for nanogangs? - in Ships and Modules [original thread]
The Navy Caracal is probably your best choice, the Cerberus is just too damn slow for a nano gang. You'll still need an overdrive and/or aux thrusters (Navy Caracal doesn't need any help with agility, just speed), but it can probably keep up with ...
- by Athena Silk - at 2011.07.21 16:13:00
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2. Cynabal PVE Capability? - in Ships and Modules [original thread]
Edited by: Athena Silk on 15/07/2011 05:30:31 The Stabber Fleet Issue is great for blitzing Level 3 missions for standings or LP. It's got a nice shield buffer with 3 slot tank (2x hardeners, LSE), decently fast with an AB, lots of gank with 6...
- by Athena Silk - at 2011.07.15 05:29:00
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3. Solo station spinning ship. - in Ships and Modules [original thread]
I like something shiny, powerful and expensive so I can day-dream about all the awesome kills I'd get if I went out and solo PvP'd in it. Then I remember that I suck at solo PvP and I'd probably lose it to the first thing I shot at.
- by Athena Silk - at 2011.03.27 02:27:00
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4. Sansha DED - Loki - in Ships and Modules [original thread]
Edited by: Athena Silk on 15/03/2011 13:46:23 Originally by: Yxalitis OK, firstly, the Pithi B type is inadequate tank for any serious PLEX. I've tanked 8/10 Serpentis Plexes (which I only get 435 DPS against) just fine in an almo...
- by Athena Silk - at 2011.03.15 13:45:00
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5. Sansha DED - Loki - in Ships and Modules [original thread]
The only thing you really need to watch out for with a Loki is neut towers, because they'll cap you out extremely fast. Aside from that, kill frigates first (I never bother remembering which frigs web/scram, so I just kill them all ) then BC hull...
- by Athena Silk - at 2011.03.15 03:08:00
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6. Probing Ship - in Ships and Modules [original thread]
Originally by: Burnharder Edited by: Burnharder on 10/03/2011 15:03:35 Originally by: Yeovilty Thanks guys - I'll get myself the frigate then. Is the covert ops ship so you can cloak whilst probing away? You can, but you n...
- by Athena Silk - at 2011.03.12 00:24:00
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7. Wormhole duo - Minmatar - in Ships and Modules [original thread]
Something you may want to try is a cloaky probe Loki paired up with a nano 'pest. The 'pest sits right outside the wormhole while the Loki goes in and probes for the initial point. Once point is achieved, 'pest comes in and applies DPS/neuts. The ...
- by Athena Silk - at 2011.03.10 23:35:00
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8. Assault Launcher for Battleships (using Heavy Missiles) - in Ships and Modules [original thread]
Originally by: Paikis It sure would be great if there were Heavy Assault Missiles in this game... Shame about that huh? Congratulations at completely missing his point.
- by Athena Silk - at 2011.03.09 12:13:00
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9. Need a fitting of (Jaguar Hurricane) for PVP - in Ships and Modules [original thread]
Originally by: oldmanst4r Edited by: oldmanst4r on 09/03/2011 07:15:37 Originally by: Wacktopia Edited by: Wacktopia on 08/03/2011 15:08:48 Originally by: Revii Lagoon I guess EVE HQ / EVE Mon is to much work for...
- by Athena Silk - at 2011.03.09 12:10:00
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10. Hurricane PVE Fit - need some build advice - in Ships and Modules [original thread]
Don't forget to use Republic Fleet (or at least Arch Angel) ammo with your arty cane. The ammo consumption is really low, and the extra 10-15% DPS is worth the ISK. More DPS = faster missions = more isk/hour.
- by Athena Silk - at 2011.03.09 10:45:00
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11. Typhoon: Cruise Launchers? - in Ships and Modules [original thread]
Originally by: Goose99 Originally by: Pr1ncess Alia because whether or not you are using the ship for pvp or pve there is a better ship to use for whatever your application is if torps do not fit the bill. if you want a minnie bs ...
- by Athena Silk - at 2011.02.22 23:57:00
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12. Vindicator Question - in Ships and Modules [original thread]
Vindicators with no damage mods make baby Jesus cry. [Vindicator, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy E...
- by Athena Silk - at 2011.02.22 23:52:00
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13. What's wrong with the Ferox? - in Ships and Modules [original thread]
The Ferox is the ship that I have my most kills in That said, Ferox is kind of sucky due to: 1) Hybrids being kinda "meh". 2) Tier 1 BC, which means: 2 a) Not enough PG. 2 b) Lacking in slots (Drake has an extra high and mid slot). 3) It's a Ca...
- by Athena Silk - at 2011.02.22 23:34:00
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14. Ninja Ratting in 0.0 - Ship to use for under 200mill? - in Ships and Modules [original thread]
PvP fit Vagabond (or other nano-HAC of your choice) so you can pew pew anyone who tries to hunt you.
- by Athena Silk - at 2011.02.21 03:20:00
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15. The Tengu and FW missions? - in Ships and Modules [original thread]
Spend 5-7 days to train an alt that can fly a vigil and perma-run it's MWD, then slap an MSE on it. Speed alt goes in, orbits something (not the objective ) at 80-100km, draws all the aggression, and then you use an SB to pop your targets. This ...
- by Athena Silk - at 2011.02.18 03:28:00
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16. What implants for 0.0 solo - in Ships and Modules [original thread]
In slots 6-8, I like to use a ghetto snake set: CY-1 (+3% ship velocity), AY-1 (+3% ship agility), Zor's Custom Navigation Hyper-link (+5% AB/MWD speed). The CY-1 and AY-1 are only about 7.5 mil each, so they're nice and cheap for when your pod ev...
- by Athena Silk - at 2011.02.18 00:56:00
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17. Stabber - What can I kill and what's the cookie cutter? - in Ships and Modules [original thread]
[Stabber, Baby Vagabond] Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Warp Disruptor II Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M...
- by Athena Silk - at 2011.02.18 00:35:00
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18. Crane - How does ppl use it? - in Ships and Modules [original thread]
It's as agile as the Minmatar BR (making it one of the most agile BRs), it's almost as fast, and it can be kitted out to carry 10k m3 of cargo. 10k m3 is the golden mark because it means you can carry a packaged cruiser hull (and they have enough ...
- by Athena Silk - at 2011.01.20 13:41:00
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19. Navy Invuln Fields vs. Gist Shield Hardeners - in Ships and Modules [original thread]
All the Gist hardeners are 50-70 mil each (Pith are fairly similar, except the C-Types, which are more like 80-100). Caldari Navy and Dread Guristas Invulns are ~400 mil each. You do the maths and figure out what is more likely to get you ganked. ...
- by Athena Silk - at 2011.01.14 05:11:00
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20. Need help with a Loki fit - in Ships and Modules [original thread]
Edited by: Athena Silk on 09/01/2011 13:46:01 This is what I use on mine against Serpentis rats at the moment: [Loki, Serpentis PvE] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Shadow Serpentis 10MN Afterburner...
- by Athena Silk - at 2011.01.09 13:45:00
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